All the cards
17 Powers in five families to counter your opponents or help you win, and 52 cards to get close to 27. How they're played.
Information
See what the others can't.

Vision
Look at the next 3 cards of the draw pile and put them back in the order of your choice.

Analysis
Find out which band an opponent's total falls into, hidden card included.

Spy
Look at the next 2 cards of the draw pile and discard one: the other stays on top.
Manipulation
Rebuild your hand to your advantage.

Exchange
Swap one of your visible cards with an opponent's visible card.

Recharge
Discard all your cards, hidden card included, and get a new hand of 3 cards.

Secret
Immediately draw a card and place it face down in your hand.

Return
Take back the last discarded card.
Sabotage
Wreck the other side's game.

Punishment
Replace an opponent's visible card with the top card of the draw pile: they must keep it during their next turn.



Risk
Choose a card on the table, visible or hidden, and add or subtract 3 from its value.

Trash
Discard the last card an opponent drew and placed, as long as it hasn't moved.
Defense
Take the hit, parry, bounce back.

Cancel
Cancel the last Power played. Six Powers can never be cancelled.

Lifeline
You lose no HP if you Bust.

Sharing
You get 2 Powers, and each opponent gets 1.
Chaos
Change the rules mid-round.

4th Card
Add a 4th visible card to your hand.

Confusion
Swap your hidden card with an opponent's hidden card.



Unstable
The win threshold becomes 18 or 36, your choice.

Lucky Nine
Legendary. With two 9s in hand, your next draw is a 9.
The value cards
From 1 to 13, four copies of each. The “?” is your hidden card, as the others see it.











































