Triple Nine
FREN

All the cards

17 Powers in five families to counter your opponents or help you win, and 52 cards to get close to 27. How they're played.

Information

See what the others can't.

  • Power card Vision

    Vision

    Look at the next 3 cards of the draw pile and put them back in the order of your choice.

  • Power card Analysis

    Analysis

    Find out which band an opponent's total falls into, hidden card included.

  • Power card Spy

    Spy

    Look at the next 2 cards of the draw pile and discard one: the other stays on top.

Manipulation

Rebuild your hand to your advantage.

  • Power card Exchange

    Exchange

    Swap one of your visible cards with an opponent's visible card.

  • Power card Recharge

    Recharge

    Discard all your cards, hidden card included, and get a new hand of 3 cards.

  • Power card Secret

    Secret

    Immediately draw a card and place it face down in your hand.

  • Power card Return

    Return

    Take back the last discarded card.

Sabotage

Wreck the other side's game.

  • Power card Punishment

    Punishment

    Replace an opponent's visible card with the top card of the draw pile: they must keep it during their next turn.

  • Power card RiskPower card Risk +3Power card Risk -3

    Risk

    Choose a card on the table, visible or hidden, and add or subtract 3 from its value.

  • Power card Trash

    Trash

    Discard the last card an opponent drew and placed, as long as it hasn't moved.

Defense

Take the hit, parry, bounce back.

  • Power card Cancel

    Cancel

    Cancel the last Power played. Six Powers can never be cancelled.

  • Power card Lifeline

    Lifeline

    You lose no HP if you Bust.

  • Power card Sharing

    Sharing

    You get 2 Powers, and each opponent gets 1.

Chaos

Change the rules mid-round.

  • Power card 4th Card

    4th Card

    Add a 4th visible card to your hand.

  • Power card Confusion

    Confusion

    Swap your hidden card with an opponent's hidden card.

  • Power card UnstablePower card Unstable 18Power card Unstable 36

    Unstable

    The win threshold becomes 18 or 36, your choice.

  • Power card Lucky Nine

    Lucky Nine

    Legendary. With two 9s in hand, your next draw is a 9.

The value cards

From 1 to 13, four copies of each. The “?” is your hidden card, as the others see it.

  • Value card 1
  • Value card 2
  • Value card 3
  • Value card 4
  • Value card 5
  • Value card 6
  • Value card 7
  • Value card 8
  • Value card 9
  • Value card 10
  • Value card 11
  • Value card 12
  • Value card 13
  • Hidden card